Cristina Galbiati & Ilija Luginbühl
The game
The world as we have created it is a process of our thinking. It cannot be changed without changing our thinking.
Eutopia
The stories of the Earth have changed in nature and scale: we do not write stories to tell about the creation or the course of the world, but to avert its end.
Book is a Book is a Book
Ts'ui Pen must have said once: I am withdrawing to write a book. And another time: I am withdrawing to construct a labyrinth. Every one imagined two works; to no one did it occurred that the book and the maze were one and the same thing.
Nettles
At what age does one stop being an orphan? Who loses the father, let’s say at sixty, can he be defined an orphan? At ten yes – but at forty? (...)
Twilight
Choreography for the dying light
Sights
We met blind people. Some were born blind, others lost their sight over time. We asked them to tell us how they see
B
Room by room audio journey around the fairytale Snow White
.h.g.
Installation in 9 rooms, one prologue and one epilogue
Eutopia
Trickster-p — Projects — Eutopia
Eutopia was born from the desire to explore a different paradigm of “doing together”, through a playful and multisensory approach. How can we re-construct or de-construct our “doing”? How to coexist with the plurality of forms around ‘nature’ without denying our “being human”?
Combining performance, installation and game design, Eutopia calls into question outmoded biological, ecological and anthropological models to transform the theatre into a big action table. Around it, spectators are invited to a participatory experience whose results, always different, are the outcome of their own individual contributions.
Collective action, as fundamental as it is ephemeral, is used as instrument to delineate possible worlds that host narratives and visions in which the human and the non-human intertwine – to then recompose a jagged geography of multispecies landscapes in continuous transformation.
Eutopia privileges that art of telling stories in which human beings neither are the core nor occupy the role of intruders against whom ‘nature’ should be protected, and participants are involved, questioned and turned players of the non-human stories that arise from their action.
Credits
Concept and realization
Artistic collaboration
Simona Gonella, Yves Regenass
Associated game designer
Pietro Polsinelli
Original sound space
Zeno Gabaglio
Mastering
Lara Persia - Lemura Recording Studio
External eye
Martina Mutzner
Assistance and collaboration in the construction
Arianna Bianconi
Graphic design and design consultants
Studio CCRZ
Translations
Gabriella Sacco (English), Dorit Ehlers (German)
Photos and trailer
Giulia Lenzi
Production
Trickster-p, LAC Lugano Arte e Cultura
Co-production
Theater Chur, ROXY Birsfelden, Südpol Luzern, TAK Theater Liechtenstein, FOG Triennale Milano Performing Arts
Creation residency
Le Grütli - Centre de production et de diffusion des Arts vivants
Supported by
Pro Helvetia – Swiss Arts Council
DECS Repubblica e Cantone Ticino – Fondo Swisslos
Città di Lugano
Comune di Novazzano
Fachausschuss Tanz & Theater BS/BL
SWISSLOS/Kulturförderung Kanton Graubünden
Landis & Gyr Stiftung
GKB BEITRAGSFONDS
Stiftung Dr. Valentin Malamoud
Boner Stiftung für Kunst und Kultur
Bürgergemeinde Chur
Fondazione Winterhalter
Press review
Mouvement (France)
[…] With a gentle and ambivalent attitude, Trickster-p lets the game take its course and allows the spectators, the real protagonists of the experience, to learn by doing. Short-term decisions, individualistic and collective dynamics, discouragement over the opacity of rules or the weight of responsibility, reveal a minimalist yet unstoppable allegory.
La Regione Ticino (Switzerland)
[…] There is in this work an extreme attention to detail. Everything is extremely well thought out, from the scenic ambience to the sociological and anthropological references. Precisely, it is a work of condensation and not simplification.